4x4 dimensional matrix.  
 More...
#include <Geometry.hpp>
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  | Mat4 () | 
|   | Construct a new Mat4 object with uninitialized entries. 
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  | Mat4 (const T &m) | 
|   | Construct a new Mat4 object and initialize all entries with the same value. 
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|   | Mat4 (const T &m00, const T &m01, const T &m02, const T &m03, const T &m10, const T &m11, const T &m12, const T &m13, const T &m20, const T &m21, const T &m22, const T &m23, const T &m30, const T &m31, const T &m32, const T &m33) | 
|   | Construct a new Mat 4 object and initialize entires.  More...
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| static Mat4< T >  | identity () | 
|   | Generate a 4x4 identity matrix.  More...
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| static Mat4< T >  | inversion () | 
|   | Generate a spatial inversion operation, acting on a three-dimensional vector with fourth entry of unity.  More...
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| static Mat4< T >  | translation (const Vec3< T > &v) | 
|   | Generate a spatial translation operation, acting on a three-dimensional vector with fourth entry of unity.  More...
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| static Mat4< T >  | rotation (const Vec3< T > &axis, T angle) | 
|   | Generate a spatial rotation around a specific axis by a specific angle, acting on a three-dimensional vector with fourth entry of unity.  More...
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| static Mat4< T >  | rotation (const Vec3< T > &axis, const Vec3< T > &point, const T &angle) | 
|   | Generate a spatial rotation around a specific rotation center and axis by a specific angle, acting on a three-dimensional vector with fourth entry of unity.  More...
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T  | data [4][4] | 
|   | Matrix entries in row-major format. 
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template<typename T>
struct geometry::Mat4< T >
4x4 dimensional matrix. 
- Template Parameters
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◆ Mat4()
template<typename T > 
  
  
      
        
          | geometry::Mat4< T >::Mat4  | 
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          const T &  | 
          m00,  | 
         
        
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          const T &  | 
          m01,  | 
         
        
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          const T &  | 
          m02,  | 
         
        
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          const T &  | 
          m03,  | 
         
        
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          const T &  | 
          m10,  | 
         
        
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          const T &  | 
          m11,  | 
         
        
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          const T &  | 
          m12,  | 
         
        
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          const T &  | 
          m13,  | 
         
        
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          const T &  | 
          m20,  | 
         
        
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          const T &  | 
          m21,  | 
         
        
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          const T &  | 
          m22,  | 
         
        
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          const T &  | 
          m23,  | 
         
        
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          const T &  | 
          m30,  | 
         
        
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          const T &  | 
          m31,  | 
         
        
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          const T &  | 
          m32,  | 
         
        
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          const T &  | 
          m33  | 
         
        
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          ) | 
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Construct a new Mat 4 object and initialize entires. 
- Parameters
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    | m00 | ///< Matrix entry m[0][0].  | 
    | m01 | ///< Matrix entry m[0][1].  | 
    | m02 | ///< Matrix entry m[0][2].  | 
    | m03 | ///< Matrix entry m[0][3].  | 
    | m10 | ///< Matrix entry m[1][0].  | 
    | m11 | ///< Matrix entry m[1][1].  | 
    | m12 | ///< Matrix entry m[1][2].  | 
    | m13 | ///< Matrix entry m[1][3].  | 
    | m20 | ///< Matrix entry m[2][0].  | 
    | m21 | ///< Matrix entry m[2][1].  | 
    | m22 | ///< Matrix entry m[2][2].  | 
    | m23 | ///< Matrix entry m[2][3].  | 
    | m30 | ///< Matrix entry m[3][0].  | 
    | m31 | ///< Matrix entry m[3][1].  | 
    | m32 | ///< Matrix entry m[3][2].  | 
    | m33 | ///< Matrix entry m[3][3].  | 
  
   
 
 
◆ identity()
Generate a 4x4 identity matrix. 
- Returns
 - Mat4<T> Identity matrix. 
 
 
 
◆ inversion()
Generate a spatial inversion operation, acting on a three-dimensional vector with fourth entry of unity. 
- Returns
 - Mat4<T> Matrix describing spatial inversion. 
 
 
 
◆ rotation() [1/2]
Generate a spatial rotation around a specific rotation center and axis by a specific angle, acting on a three-dimensional vector with fourth entry of unity. 
- Parameters
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    | axis | Rotation axis.  | 
    | point | Rotation center.  | 
    | angle | Rotation angle.  | 
  
   
- Returns
 - Mat4<T> Matrix describing the spatial rotation operation. 
 
 
 
◆ rotation() [2/2]
Generate a spatial rotation around a specific axis by a specific angle, acting on a three-dimensional vector with fourth entry of unity. 
- Parameters
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    | axis | Rotation axis.  | 
    | angle | Rotation angle.  | 
  
   
- Returns
 - Mat4<T> Matrix describing the spatial rotation operation. 
 
 
 
◆ translation()
Generate a spatial translation operation, acting on a three-dimensional vector with fourth entry of unity. 
- Parameters
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- Returns
 - Mat4<T> Matrix describing the spatial translation. 
 
 
 
The documentation for this struct was generated from the following file:
- /home/runner/work/SpinParser/SpinParser/src/lib/Geometry.hpp